This page will keep track of every trademark AEW has filed for with the United States Patent & Trademark Office through the year of 2022.
Along with each term/image that was filed for, you’ll see the date it was filed as well as the description. The description basically just explains what the trademark is intended to be used for.
This will be updated regularly each time new filings are made with the United States Patent & Trademark Office (USPTO).
We do also separately cover any developments regarding the status of AEW’s trademarks and new filings in news on the site too.
1. PARAGON
Date: January 3
Description: Entertainment services, namely, televised appearances by a group or individual wrestlers; Entertainment in the nature of wrestling contests; Providing a website featuring entertainment information in the field(s) of wrestling; Providing an Internet website portal featuring entertainment news and information specifically in the field of wrestling; Providing wrestling news and information via a global computer network; Entertainment services, namely, live appearances by a group or individual wrestlers
2. PARAGON
Date: January 3
Description: Entertainment services, namely, televised appearances by a group or individual wrestlers; Entertainment in the nature of wrestling contests; Providing a website featuring entertainment information in the field(s) of wrestling; Providing an Internet website portal featuring entertainment news and information specifically in the field of wrestling; Providing wrestling news and information via a global computer network; Entertainment services, namely, live appearances by a group or individual wrestlers
3. ShopAEW
Date: March 14
Description: On-line retail store services featuring wrestling-themed merchandise and memorabilia
4. UNDISPUTED ELITE
Date: March 21
Description: Fan clubs; Providing a website featuring entertainment information in the fields of sports and entertainment; Providing entertainment information in the fields of sports and entertainment via a website; Conducting entertainment exhibitions in the nature of wresting exhibits and performances by professional wrestlers; Entertainment in the nature of wrestling contests; Providing wrestling news and information via a global computer network
5. AEW: FIGHT FOREVER
Date: March 21
Description: Downloadable game software; Downloadable computer game software; Downloadable electronic game software; Downloadable interactive game software; Video game discs; Downloadable video game programs; Downloadable video game software; Recorded video game programs; Recorded video game software
6. BLOOD & GUTS
Date: March 27
Description: Downloadable ring tones, graphics and music via a global computer network and wireless devices; video and computer game tapes, video and computer game discs, video and computer game cassettes, video and computer game cartridges, video and computer game cd-roms; downloadable video and computer game software; cinematographic and television films featuring sports, entertainment and subjects of general human interest; pre-recorded phonograph records, pre-recorded compact discs, pre-recorded video tapes, pre-recorded video cassette tapes, pre-recorded dvds and pre-recorded audio cassettes, all featuring sports, entertainment and subjects of general human interest; downloadable interactive video game programs and computer game cartridges; decorative refrigerator magnets; mouse pads; disposable cameras; sunglasses; sunglass cases; prescription glasses; and optical cases, namely, cases for spectacles and sunglasses; walkie talkies, protective helmets; sports helmets
7. BLOOD MOON RISING
Date: May 17
Description: Educational and entertainment services, namely, a continuing program about wrestling accessible by radio, television, satellite, audio, video and computer networks; Entertainment services in the nature of live wrestling performances; Entertainment services in the nature of production of wrestling programs and events; Entertainment services, namely, an ongoing multimedia program featuring wrestling distributed via various platforms across multiple forms of transmission media; Entertainment services, namely, an ongoing series featuring wrestling provided through a global computer network; Entertainment services, namely, production and distribution of ongoing television programs in the field of wrestling; Entertainment services, namely, providing ongoing webisodes featuring wrestling via a global computer network; Entertainment in the nature of wrestling contests; Providing wrestling news and information via a global computer network
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